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AOC AGON Gaming AG273QCX - 27 Inch QHD Curved Monitor, 144Hz, 1 ms, VA, HDR400, FreeSync, Speakers, Height adjust (2560x1440 @ 144Hz 400 cd/m², HDMI/DP/VGA/USB 3.0)

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In the middle, there’s a spot to attach the stand, and you can also use it with a VESA mount if you want to use your stand. The stand is pretty cool, too, as you can adjust its height up to 110mm, swivel it left and right, and tilt it from -4° to 22° for a comfortable view. But it doesn’t rotate or pivot. Connectivity The plethora of additional features as well the ergonomic design and exceptionally rich connectivity options are a big plus as well. Specifications Screen Size By doing so, you will eliminate all screen tearing and stuttering as long as your FPS (Frames Per Second) is within the VRR range.

The gamma tests were a bit off, falling in the 2.3 range. Standard gamma calibration is 2.2, to these results are close but still slightly off. The gradient test was pristine, however, showing no banding whatsoever. The ghosting test also came out exceptionally well, which was borne out in my game tests where we observed no ghosting whatsoever. The real Achilles heel of VA models like this, though, are the transitions involving darker shades. This includes so-called ‘high contrast transitions’ between bright and significantly darker shades, but also mixtures of very dark and medium-dark shades moving against one another. There were some standout weaknesses on this model where these transitions were concerned, even using our preferred ‘Strong’ setting for ‘Overdrive’. There were instances of significantly slower than optimal pixel transitions, giving a ‘smeary’ trailing in places. This often contained an element of ‘break-up’ trailing whereby some shades would leach out during the transition. The dark military uniform of a solider at night against the sky, for example, might have some of the dark brown or green shades leaching out as ‘break-up’ trailing. The section of the video below gives some examples of this and also looks and some of the faster transitions on this model. As noted, many transitions are enough to avoid these distinct stand-out weaknesses. But some persist and that could annoy some users. The AG273QCX makes a great first impression. Its 27-inches is already generous but the 1800R curve works to enhance its perceived size, taking up more of your field of view. I’ve used curved displays large and small and, while it ultimately comes down to personal taste, I find 27-inches to be the point where they find their value in gaming as they’re large enough to actually draw me further into the game. The curve is also well implemented here as I didn’t see any text blurring or other deformation at the edges of the screen. High refresh rate 2560 x 1440 monitors are highly sought-after amongst gamers who are looking for nice image quality and good responsiveness without requiring insane amounts of GPU horsepower. Many 27” options of this size and resolution use either a TN or IPS-type panel, but there are some exceptions. The AOC AG273QCX of the AGON 3 series is one such exception, featuring a curved VA panel. This is coupled with support for Adaptive-Sync (including AMD FreeSync 2) and HDR processing. We take this monitor for a spin using our usual range of tests to see whether it hits the sweet spot between image quality and performance. Additionally, the monitor lets you adjust the Motion Blur Reduction settings through its On-Screen Display menu. This way, you can find the right balance between clear motion and picture brightness according to your preferences. Features

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Fairly low input lag and a 144Hz refresh rate to give a good ‘connected feel’, and Adaptive-Sync working for both AMD and Nvidia users to get rid of tearing and stuttering from frame and refresh rate mismatches On Shadow of the Tomb Raider similar colour reproduction characteristics were apparent. Things again appeared quite rich overall, less so further down the screen but still far from ‘washed out’ in our view. There were some nice lush forest green shades, good rich earthy browns and fairly (but not excessively) vivid sky blues for shown for the central mass of the screen. Lara’s skin tone is something we’ve become almost obsessed with when testing monitors. And it’s quite a nice way of encapsulating colour consistency issues with monitors. She looked more or less as she should for the central mass of the screen, but her skin did appear too pale lower down the screen. Above the central region she received a ‘healthy tan’, becoming quite overdone near the top. These shifts are quite typical for TN models, but were again less pronounced than on some high refresh rate Full HD TN models. We thoroughly test all of our monitors, typically beginning with Lagom’s LCD test suite, but I made a pit stop to Test UFO to put the AGON through its Motion Picture Response Time Test. The best result I was able to achieve was 1.6ms. This isn’t a scientific measurement but does lead me to believe we should take that 1ms “smart response” measurement with a grain of salt. The video below summarises some of the key points raised in this written review and shows the monitor in action. The video review is designed to complement the written piece and is not nearly as comprehensive. For users after a good all-round gaming experience, 27” 2560 x 1440 models are popular. They come in three main flavours, each with their distinct pros and cons – TN, IPS and VA. The AOC AG273QCX, of the AGON 3 series, takes the VA path. As usual for models with these characteristics, the screen is also curved (to 1800R). The screen size and resolution provided a good pixel density for a multitude of uses, bringing nice detail and clarity to games and high resolution images. And keeping text looking quite crisp but also readable without scaling (mileage may vary). The curve was a less noteworthy addition, which for some users might be a good thing. It didn’t dramatically change the experience, just drawing you in a bit more and giving a slight feeling of extra depth. Once you’re used to it, which shouldn’t take long for most users, you really forget it’s there. The monitor coupled this with full ergonomic flexibility and a very robust stand design. ‘Light FX’ RGB LEDs also feature to illuminate the area behind and beneath the monitor in various customisable ways. We didn’t find these LEDs as bright as we’d like, to use as effective bias lighting, but they at least offered more utility than some solutions. Those which you have to look at directly to see working – which isn’t much use when there’s a wall directly behind your monitor.

The weakest LBL setting with only a very mild effect on blue light output or indeed the overall image. Some users may wish to use the monitor at a lower resolution than the native 2560 x 1440 (WQHD). Either for performance reasons or because they’re using a device (such as a games console) that doesn’t support the full native resolution. The monitor provides scaling functionality via both DP and HDMI. It can be run at resolutions such as 1920 x 1080 (Full HD) at up to 120Hz and use an interpolation (scaling) process to fill the pixels of the screen up. If you’re connected via HDMI 2.0, the monitor also supports an upscaled 3840 x 2160 (‘4K’ UHD) signal at up to 60Hz. This will be useful if you’re using a games console which supports that resolution but not the native 2560 x 1440. To ensure the monitor rather than GPU is handling the scaling process, as a PC user, you need to ensure the GPU driver is correctly configured so that the GPU doesn’t take over the scaling process. For AMD users that are using this monitor, the driver is set up correctly by default to allow the monitor to interpolate where possible. Nvidia users should open Nvidia Control Panel and navigate to ‘Display – Adjust desktop size and position’. Ensure that ‘No Scaling’ is selected and ‘Perform scaling on:’ is set to ‘Display’ as shown in the following image. HDR content gets a boost in peak luminance (up to ~450-nits), which in addition to the wide color gamut (10-bit color depth is supported for HDR) and high contrast ratio, provides a noticeable upgrade in image quality. At 144Hz, above, the UFO appears slightly narrower and more sharply focused. Obviously not as significant a difference as comparing 60Hz to 120Hz, but still an improvement. This reflects slightly lower perceived blur due to eye movement. The trailing behind the object is fairly similar to at 120Hz. Because the perceived blur due to eye movement is decreased (object is narrower) and the refresh rate itself has increased, the pixel response requirements for a ‘clean’ performance also increase slightly. The trailing is therefore slightly more extended, although the overall nature of the trailing is quite similar. Most users will appreciate the improved ‘connected feel’ (explored later) and the overall reduction in perceived blur at 144Hz regardless of this. The ‘Strong’ setting is again optimal, without strong overshoot for the transitions shown here and a slight reduction in trailing compared to weaker settings. The C27HG70 reference almost looks like another step up in overdrive over the AG273QCX, with a bit more of a reduction in trailing without any obvious overshoot being introduced for these transitions. The XG240R reference is very clean indeed, the envy of pretty much any other LCD on the market. On a more positive note, it’s one of very few gaming monitors to feature AMD FreeSync 2. Compared to normal FreeSync, FreeSync 2 monitors are validated by AMD and are guaranteed to feature High Dynamic Range, low latency, and low framerate compensation. The last is particularly important as it extends the FreeSync range throughout the monitor’s entire refresh range instead of the limited window of original FreeSync.Though isn’t on Nvidia's list of G-Sync approved FreeSync monitors, that may change in the future, and you can always force G-Sync with the latest Nvidia drivers.The AOC AG273QCX provides an immersive image quality thanks to its high contrast ratio, wide color gamut, and 1440p resolution, while AMD FreeSync, 1ms MPRT, and 144Hz ensure a smooth and responsive gaming experience. VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. You can either configure this globally under ‘Global Settings’ or for each game individually. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. You’d therefore select either the third or fourth option in the list, shown in the image below. The final option, ‘Enhanced Sync’, is a relatively new addition to the driver. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. Finally, thanks to the screen resolution of 2560×1440 pixels, the 27″ AOC AG273QCX has a pixel density of 108 PPI (pixels per inch), which means you’ll get sharp details as well as plenty of screen space without having to use scaling.

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