About this deal
Another no-brainer change that’s really fixing a glaring error in the rules writing the first time around, wherein the “until the end of the phase” clause was left off. Dok’s Toolz is explicitly an aura Q: Does ‘Cloud of Smoke’ apply to the Speed Freeks unit you select for the Stratagem? (i.e Squig Buggy is selected and gives Scrap jets nearby -1 to hit, does this also apply to squig buggy–technically it is a friendly unit within 6 inches of itself ? Thanks! The answer to this one is a bit more subtle than I’d like. The Trukk Boyz rule that lets them disembark in the first place after the transport has moved has no restrictions on it, unlike the Impulsor rule. Warhammer Community: Don’t Call This Stealthy Ork an Oxymoron – Call Him Boss Snikrot (posted on 04/03/2023) (last accessed on 04/03/2023) A Codex wouldn’t be complete these days without a questionable cherub effect. Ammo Runts are certainly questionable, but also pretty straightforward.
Warhammer 40,000 (Ninth Edition): Codex – Orks - BoardGameGeek
Q: Hotly debated, but can Trukk Boyz move and advance after disembarking from a Trukk that has moved? Rules state that units that disembark can act normally, but also that Embarked units count as having made the same move as the transport.– Myles Freebooters Rule! Now we’ve seen it in play on the table the Freebooterz Clan Kultur has proven to be incredibly good, outstripping our expectations, which combines with their strong stratagem and relic to make them one of the best choices. In particular, they give a massive lift to the Dakkajet, which has proven to be a surprisingly strong contender. However putting a model into Strategic Reserves could very much be considered ending a move more than 12″ from the Kill Rig. The only saving grace at the minute is that this isn’t likely to be common: Kill Rigs are BS5+, will be hitting most Aircraft on 6+ and then need a 4+ to grab it. That’s a roughly an 8% chance, if you even have an Aircraft to shoot at, and to be an issue it needs to be unable to move its minimum move afterward. The Kill Rig isn’t a small model, so 12″ from it’s base is quite a large area – a diameter of approximately 26″ at least, more than the 20″ minimum most Aicraft have. “Let’s hope this doesn’t happen” is not really a solution, though. I think the two ways to play this are probably to allow players to put their Aircraft into Strategic Reserves still OR what I suspect might change in an Ork FAQ is to exclude models with a minimum move from being affected by this ability, similar to White Scars Master of Snares warlord trait.This book contains hobby information on: Wargear, vehicles, boyz, modeling, painting, customizing Ork models, etc. This certainly leaves a functional rule, but it’s pretty unusual for GW to make one army’s version of an effect worse than the others for no reason, so we wouldn’t be surprised to see this a.) viciously argued over b.) ruled in both directions at events and c.) given another pass in a future FAQ. Something that was pointed out pretty early on with the new book as an issue, you can no longer use Character Gretchin as your Grot Shield. Specifically, this means you can’t use Makari, with his 2+ invulnerable save and 4 wounds, as a Grot Shield, and can’t set up a sitation where the Grot isn’t shootable because of Look Out Sir while protecting another unit. Monster Hunterz now ends at the end of the phase So a little frustratingly here this is sort of an aura, and it really should have given the unit an ability that was clearly marked as such in my opinion. Personally I would still play that it does give the unit an Aura ability, which would means the effect can be disabled by aura-disabling abilities. However to answer the question being asked here, units are considered to be within X” of themselves. For an ability to exclude the unit itself it would usually say “while another friendly”. I don’t think it does. it’s question I really was hoping the FAQ would cover but it might be something they’re saving for the next BIG FAQ (which I’m not expecting til January)
Codex Orks: Review Roundup | Goonhammer
Each time you select a target for this Warlord, if you select a CHARACTER unit within 12″, you can ignore the Look Out, Sir rule. Each time you upgrade one of these units, that unit gains the SPECIALIST MOB keyword, and you must replace that unit’s
Ruleshammer 40k: Orks | Goonhammer Ruleshammer 40k: Orks | Goonhammer
This means that, rules as written, none of these units are allowed to embark within an Ork Trukk because the capacity restrictions on those vehicles is limits to FLASH GITZ or
Orks - Wahapedia Orks - Wahapedia
Another weird one, since Blitza-Bommers don’t have any weapons with the Blast ability to be affected by the Boom Boyz rule, and now that particular issue has been fixed. You can continue not fielding Blitza-Bommers. Extra-Kustom Weapons now limited to Meks, Big Meks, and Spanners
Right lads, we’z about ready to launch dis Waaagh! an’ I want all of the beakies, an’ knife ears, an’ ‘oomies to know just why we’re da biggest an’ da strongest. Yer, it’z cos we’z Orks, but they dun’ know why green iz da best, see. Oi! ‘Oomies! Tell all them gits why we’z gonna krump ‘em good. It was kind of a weird for these to be omitted in the first place given that their Burna Exhaust weapon was mentioned by name in the rules for Pyromaniacs, and now that has been fixed. The Boom Boyz Specialist Mob no longer includes Blitza-Bommers