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Mattel - Strategy Games - Ghost Fightin' Treasure Hunters

£13.495£26.99Clearance
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The player may then move UP TO the number shown on the die. For example, you may roll a 5, but only need 3 spaces to get where you want to be. If you choose to stop, you forfeit the remaining movement. It still is. No one enjoys losing. Add to that being the youngest and competing with an older sibling, and games held little attraction. So, where was our turning point? Co-operative games. We’ve discovered several co-operative games that helped our family all play by the same set of rules. Desktops, Monitors, Pen drives, Hard drives, Memory cards, Computer accessories, Graphic cards, CPU, Power supplies, Motherboards, Cooling devices, TV cards & Computing Components 15 Days Returnable

If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board. Digital Cameras, camera lenses, Headsets, Speakers, Projectors, Home Entertainment (new and certified refurbished) 15 Days ReturnableIf you are carrying a Treasure Jewel while in a Haunted room, you CANNOT move from the Haunted room until you succeed in "UN-Haunting" it. All Ghost figures removed from the board are returned to the supply and may be used again during gameplay. Years ago we were given the base game as a gift. At first , before we opened the box , we thought it a game for younger kids. We love board games and gave it a shot anyway. Wow! So glad we did! We LOVE this game.

On their turn, a player may choose to remain on the space they currently occupy (including outside the house) and not move their TREASURE HUNTER MOVER, but they still have to roll the MOVEMENT DIE and draw a card, if necessary.In Ghost Fightin' Treasure Hunters, a.k.a. Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise. All Haunting figures removed from the board are returned to the supply and may be used again during gameplay. If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board. Prices: Retail Price: If you draw a Ghost card with a room letter you must add a green ghost to that room. This is fine until you have to enter that room or worse still, there are already two ghosts in there. If this is the case the room becomes haunted a Red Ghost is placed inside.

Once all Treasure Hunter Movers are outside of the house with all 8 Treasure Jewels, the players win! Losing The Basic Game You may move through rooms; each room counts as a single space. You must enter and exit rooms through a door. You may not move diagonally. C - If the flipped card is the Shuffle Card the player does not place a new Ghost Figure on the board . Instead, they collect all of the cards - both the draw pile and discard pile - shuffle them together and set them beside the board to form a new draw pile. B - If there is a letter on the card, the player must place a Ghost Figure in the room with the matching letter. haunting figure is removed from the board. The game ends with either a win or a loss for the collective group of players.

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In the hallway, players may move through spaces occupied by other TREASURE HUNTER MOVERS , but they may NOT stop in a space that is already occupied . If a player doesn't roll enough to move past another mover, they must stop in the first empty space behind the other mover. move the necessary number of spaces to both enter the room. Two fighting dice are rolled. If one shows a haunting icon, then the Car Parts and Accessories, Bike Parts and Accessories, Helmets and other Protective Gear, Vehicle Electronics 30 Days Returnable

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