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Games Workshop - Warhammer 40,000 - Leagues of Votann: Einhyr Hearthguard

£19.025£38.05Clearance
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TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour. Those who prefer the deftness of a sword over the raw power of their Concussion Gauntlets can fit a thrumming Plasma Blade Gauntlet to their wrist, perfect for slicing and dicing the galaxy's less damage-resistant dangers. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). The Kin of an Oathband are skilled warriors and ruthless expansionists, instinctively working together to defeat their foes and efficiently achieve their aims.

Crack units of Einhyr Hearthguard can be trusted to hold the line and inspire their fellows to stand firm even in the face of untold horrors. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down).If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before.

If that VOTANN CORE unit was a unit of HEARTHKYN WARRIORS, this Stratagem costs 1CP; otherwise, it costs 2CP. Select one VOTANN CORE unit from your army that was hit by one or more of that enemy unit’s attacks this phase, and that is not within Engagement Range of any enemy units. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers.If any of these conditions cannot be met, the charge fails and no models in the charging unit move this phase.

For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit. If the bearer is not a CHARACTER model, each time an attack is made against the bearer’s unit, if the attacker is more than 12" away, subtract 1 from that attack’s hit roll. Treading one of these paths does not preclude following the other at a later date, and some Kin have even belonged to both elite warrior circles at once. If the bearer is a CHARACTER model, each time an attack is made against the bearer’s unit, subtract 1 from that attack’s hit roll. They have both the skills and equipment to tussle with the enemy’s best, emerging victorious in a hail of bolts and blades.Until the end of the phase, models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of (if a model makes an attack with a beam weapon, that attack is only resolved against that target unit and it cannot hit any other unit). Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. This usage would be in keeping with the use of Norse themes for much of the culture of the Leagues of Votann. Each time an attack is made against this unit, your opponent cannot re-roll the wound roll and cannot re-roll the damage roll.

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