Games Workshop - Middle Earth - Lord Of The Rings: Mordor Troll/Isengard Troll

£13.495
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Games Workshop - Middle Earth - Lord Of The Rings: Mordor Troll/Isengard Troll

Games Workshop - Middle Earth - Lord Of The Rings: Mordor Troll/Isengard Troll

RRP: £26.99
Price: £13.495
£13.495 FREE Shipping

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Description

Unless you're playing with the Army of Gothmog or an Isengard list/Legion, you'll always have access to a Mordor Troll Chieftain . If you don't believe in two-handing or Bash or Stun, then maybe you're okay with a sword and shield. This finely detailed kit comes with 4 weapon options and a range of head and armour options that allow you to customise your Troll. he Trolls of Mordor have been bred by Sauron so that they can withstand the light of the sun without turning to stone like other trolls. This critique is pretty condemning if you ask me - and for a long time, these were the reasons I avoided Mordor Trolls.

but Mordor Trolls might have the easiest time out of any Monster models of dealing with Heroic Defense. If the Troll gave you most of the Chieftain's fighting power but costed less when fielded with an Orc Captain of some kind, you might have an argument for fielding the Mordor Troll + captain instead .At 700pts, it's certainly possible to spam a lot of guys (a mix of Orc Warriors and Morannon Orcs, probably - along with lots of 50-80pt heroes), but the double catapults does a few things for you. Having double monsters also gives you some very interesting shenanigans, as does having two siege engines that might muck up your opponent's attempts at wrapping around your flanks! It explains what these technologies are and why we use them, as well as your rights to control them.

As great as the Mordor Troll's profile is (F7/S7/3 Attacks on offense, D7/3 Wounds on Defense - and Courage 4, which is pretty good for a monster), most Strike heroes can get above F7 reliably (or at least to F7), they can roll 3+ Attack dice (especially if there are multiple models that charged the Troll), and dealing 3 wounds to a trapped monster isn't that hard - and for some heroes, the trap isn't even necessary. If you're expecting me to say that every Mordor, Barad-Dur, and Isengard list should take at least one Mordor/Isengard Troll, you're going to be deeply disappointed. Thanks to having the Monster keyword (and also depending on how you modeled your Mordor Troll), several options will be available to you. Any discussion of Mordor Trolls has to begin with a discussion about Mordor Troll Chieftains - Mordor Trolls are warrior models, which means they don't have heroic stats (Might, Will, Fate) and since they're expensive warrior models, they will cost more than heroes who have heroic stats AND won't have heroic stats themselves. Please re-visit this Cookie Notice regularly to stay informed about our use of cookies and related technologies.

Our first stop is a "Tiberius Special" for Mordor - a list that fields a ton of units that I love (some of which people think are garbage from a competitive standpoint). Our second stop is the Army of Gothmog LL, which I believe to be the best list for running double Mordor War Catapults - mostly because everyone else in the list is bad at killing stuff.

War Catapults are also a great way for Mordor armies (which struggle to have good archery) to force archery-heavy lists to actually engage with them - get one direct hit with a catapult and the message will be received. First and foremost, it will make most shooting lists (even the Assault on Lothlorien and Assault Upon Helm's Deep Legions) have to at least think about engaging you - two catapults with a 30-75% chance of hitting without spending Might and then wounding on 5s followed by a C2-3 Courage test is pretty devastating - and if they target the ballistas in the Helm's Deep legion with their normal shots, they have a good chance with the reroll To Hit of breaking a ballista in two rounds! The Witch-King and the Shadow Lord are excellent heroes - and great for deterring heroes from challenging our Drummer Troll, who is supported by a horde of Morannon Orcs and Mordor Uruk-Hai (and some Orc Trackers to sit on objectives). There is a need to field at least one Hero of Fortitude or higher for each siege engine, so in reality, you're actually paying 250-300 points for a siege engine and a full Fortitude warband, but you're also getting 15-20 models for those points, so you could have some pretty massive numbers if you don't splurge on a really expensive hero. Instead of running a mid-tier hero and a March hero (like Shagrat and an Orc Captain on Warg/Guritz), you could instead run a Mordor Troll with a war drum and a cheap beater hero (like Gorbag or Zagdush), which will give you two good combat pieces instead of 1 good combat piece and a so-so combat piece.

Isengard has lots of cheap F4-5 heroes who can Strike (kind of like Mordor), but an Isengard Troll gives resilience to these beater units - something Isengard really doesn't have. Because our catapults will be joining the action eventually, I've slanted a TON of emphasis into their crew - you'll want to avoid getting caught in the center in Contest of Champions with this list, as over one-third of your army will be starting within 6" of your board edge!



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